Looks like it tried to get a name for some portion of the skeleton (flagellent would be my guess since the other errors correspond to that class) and expected it to not be set already. The program is saying "WTF! THERE ARE ONLY 5 BONES! AAAAAAAHHHHH!". Imagine there are 5 bones total - the above error would be thrown if you asked for the 6th bone. The spine wasn't working correctly - it tried to read another bone to complete the skeleton but the bone it wanted didn't exist. I'd hazard a guess it's an overflow error - some invalid portion of a file was read in and it's ending up with something like 29,014,148,201 character classes which is more than the buffer was expecting.Īnother overflow. The number of character's it's trying to read in is greater than whatever size was set to be. It wasn't able to find/load the skeleton for the fanatic. Looks like the bit which puts the hero together had a NULL. Class mod works fine, but not this part with the town events. Originally posted by decimator1337:Part of a class mod. What does all this mean? Why can't it read the files like it can the others? The above refers to the mod's renamed duplicate of the fanatic town event sprite. SpineSkeletonBuildData::SetSlotCount in spine_skeleton_build_data.cpp line 80 SpineSkeletonBuildData::GetBoneData in graphics/h/spine_skeleton_build_data.h line 217 SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 86Ĭouldn't read file fx/town_event_fanatic_hero/town_event_fanatic_īinaryReader::ReadString in utils/h/binary_reader.h line 179 SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 85Ĭouldn't read file fx/town_event_fanatic_hero/town_event_fanatic_
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